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ElastImpact: 2.5D Multilevel Instant Impact Using Elasticity on Head-Mounted Displays

ElastImpact: 2.5D Multilevel Instant Impact Using Elasticity on Head-Mounted Displays ElastImpact: 2.5D Multilevel Instant Impact Using Elasticity on Head-Mounted Displays
Hsin-Ruey Tsai, Bing-Yu Chen

UIST '19: ACM Symposium on User Interface Software and Technology
Session: VR Headsets

Abstract
Impact is a common effect in both daily life and virtual reality (VR) experiences, e.g., being punched, hit or bumped. Impact force is instantly produced, which is distinct from other force feedback, e.g., push and pull. We propose ElastImpact to provide 2.5D instant impact on a head-mounted display (HMD) for realistic and versatile VR experiences. ElastImpact consists of three impact devices, also called impactors. Each impactor blocks an elastic band with a mechanical brake using a servo motor and extending it using a DC motor to store the impact power. When releasing the brake, it provides impact instantly. Two impactors are affixed on both sides of the head and connected with the HMD to provide the normal direction impact toward the face (i.e., 0.5D in z-axis). The other impactor is connected with a proxy collider in a barrel in front of the HMD and rotated by a DC motor in the tangential plane of the face to provide 2D impact (i.e., xy-plane). By performing a just-noticeable difference (JND) study, we realize users' impact force perception distinguishability on the heads in the normal direction and tangential plane, separately. Based on the results, we combine normal and tangential impact as 2.5D impact, and performed a VR experience study to verify that the proposed 2.5D impact significantly enhances realism.

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Recorded at the ACM Symposium on User Interface Software and Technology, New Orleans, LA, USA, October 20-23, 2019

SIGCHI,UIST 2019,wearable device,impact,elastic force,force feedback,haptic feedback,Haptic devices,Virtual reality,virtual reality,

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