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360°/Geist Fafnir 8' Absorb, gF.8'.Ab VS Bushin Ashura Hurricane Keep Ten, Hr.Kp (Beyblade ベイブレード)

360°/Geist Fafnir 8' Absorb, gF.8'.Ab VS Bushin Ashura Hurricane Keep Ten, Hr.Kp (Beyblade ベイブレード) Thank you for watching the video to the end!

Hello friends! At the Big Stadium Beyblade DIA 47in(1.2m), will compete in battle Bushin Ashura Hurricane Keep Ten, B-135 vs Bushin Ashura Hurricane Keep Ten, B-135
Do not miss the beautiful video, with beautiful effects, see how the toys beyblade have scattered.

- How to make a primitive STADIUM BEYBLADE Z: DIA 47in(1.2m)
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#BATTLE #BEYBLADE #Cho-Z
#ベイビーブレード

Bushin Ashura Hurricane Keep Ten ( Bushin Ashura Hariken Kipu Ten) is a Defense Type Beyblade released as part of the Burst System as well as the Gatinko Layer System. It was released as a Booster in Japan on March 16th, 2019 for 1296?.


Energy Layer - Geist Fafnir
Main article: Energy Layer - Geist Fafnir
Geist Fafnir, like its predecessor Drain Fafnir, is a Stamina Type Energy Layer that features a triangular perimeter and three side profile dragon heads with an "F" along each, meant to represent this Layer's namesake; Fafnir the Nordic Dragon of Greed. As part of the Cho-Z Layer System, Geist Fafnir features metal in its design; in this case, interspersed between the dragon heads. The inclusion of metal makes this Layer heavier than most SwitchStrike/God Layers.

Geist Fafnir also features gimmicks: The first is that this Layer is meant to spin Left, opposite to most other Beyblades. The second is that the "F"s are made of rubber, akin to both its predecessor and the L-Drago II Clear Wheel from Metal Fight Beyblade. The inclusion of rubber aids in this Layer's ability to equalize spin with a Right Spin opponent. The third is that the Layer features an automatic mode change gimmick, akin to Variares from Metal Fight Beyblade.

While the triangular shape and rough perimeter of Geist Fafnir may imply recoil, the Left spin nature of this Layer reduces recoil against a Right spin opponent. When spinning slower than a Right spin opponent, the rubber "F"s of Geist Fafnir allows for spin equalization, where the Layers of two opposite spinning Beyblades work akin to gears and equally distribute their spin, by acting as a cushion against impact, increasing friction between Layers, acting as a "hook" for the other Beyblade to catch into and propel Geist Fafnir faster and reducing recoil to increase the rate of contact. Due to the greater exposed surface area of the rubber, the effect is more prominent than in Drain Fafnir, though the greater weight makes the effect far less pronounced against lightweight opponents.

When against a Left spin opponent, Geist Fafnir cannot equalize spin and the rubber will instead act as brakes. If the opponent has less Burst resistance than Geist Fafnir, then the friction can potentially Burst the opponent. However, if the opponent has greater Burst resistance than Geist Fafnir, the friction of the rubber can cause a Geist Fafnir combination to self-Burst or severely lose Stamina.

At low spin speeds, the rubber blades will extend outwards, creating a perimeter akin to a revered Winning Valkyrie, meant to improve spin-equalization potential at low spin speeds by exposing more rubber. At high spin speeds, Geist Fafnir's rubber blades will retract inwards, creating a rounder perimeter akin to its predecessor, Drain Fafnir, meant to prevent spin-equalization against a slower Right spin opponent by exposing less rubber. However, the large amount of rubber in Geist Fafnir's design makes the gimmick ineffective.



BATTLE BEYBLADE SUPER Z:
Beyblade Burst ベイブレードバースト
Beyblade ベイブレード

- How to make a primitive STADIUM BEYBLADE Z: DIA 47in(1.2m)


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